A Comparison of GPU Tessellation Strategies for Multisided Patches

G. J. Hettinga, P. J. Barendrecht, J. Kosinka

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

5 Citations (Scopus)
464 Downloads (Pure)

Abstract

We propose an augmentation of the traditional tessellation pipeline with several different strategies that efficiently render multisided patches using generalised barycentric coordinates. The strategies involve different subdivision steps and the usage of textures. In addition, we show that adaptive tessellation techniques naturally extend to some of these strategies whereas others need a slight adjustment. The technique of Loop et al. [LSNC09], commonly known as ACC-2, is extended to multisided faces to illustrate the effectiveness of multisided techniques. A performance and quality comparison is made between the different strategies and remarks on the techniques and implementation details are provided.
Original languageEnglish
Title of host publication39th Annual Conference on European Association for Computer Graphics
PublisherThe Eurographics Association
Pages45-48
Number of pages4
DOIs
Publication statusPublished - 2018
EventEurographics 2018 - Delft, Netherlands
Duration: 16-Apr-201820-Apr-2018
https://www.eurographics2018.nl/

Conference

ConferenceEurographics 2018
Country/TerritoryNetherlands
CityDelft
Period16/04/201820/04/2018
Internet address

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