Abstract
Background: Childhood anxiety is a global mental health concern. Interventions are needed that are effective, but also cost less, are more accessible and engage children long enough to build emotional resilience skills through practice.
Methods: The present randomized controlled study aimed to examine the prevention effects of a neurofeedback video game, MindLight, developed based on evidence-baed practices with anxious youth. Over 750 children (7-13 years old) in elementary schools were screened for elevated anxiety; 136 selected children were randomly assigned to play Mindlight or a control game. Self- and parent-reported anxiety was assessed at pre-, post-intervention and 3-month follow up.
Results/conclusions: Intent-to-treat analyses revealed an overall significant reduction in child- and parent-reported anxiety, but the magnitude of improvements did not differ between conditions. Future research comparing MindLight to cognitive-behavioral interventions is suggested, as well as testing a range of specific (e.g., exposure) and non-specific (e.g., expectations, motivation) therapeutic factors as mediators of outcomes. (C) 2016 Elsevier Ltd. All rights reserved.
| Original language | English |
|---|---|
| Pages (from-to) | 321-333 |
| Number of pages | 13 |
| Journal | Computers in Human Behavior |
| Volume | 63 |
| DOIs | |
| Publication status | Published - Oct-2016 |
| Externally published | Yes |
Keywords
- Anxiety
- Children
- Prevention
- Clinical trial
- Randomized controlled trial
- Video game
- COGNITIVE-BEHAVIORAL TREATMENTS
- EMOTIONAL DISORDERS
- COMPUTER GAMES
- EARLY INTERVENTION
- TREATMENT RESPONSE
- CLINICAL-TRIALS
- UNMET NEED
- OUTCOMES
- DEPRESSION
- SYMPTOMS