TY - JOUR
T1 - Active Video Games Performance and Heart Rate on the Wii or Kinect in Children with and without Developmental Coordination Disorder
AU - Cavalcante-Neto, Jorge Lopes
AU - Jelsma, Dorothee
AU - Draghi, Tatiane Targino Gomes
AU - Tudella, Eloisa
AU - Smits-Engelsman, Bouwien
N1 - Funding Information:
This research was funded by São Paulo Research Foundation—FAPESP, grant number 18/10081-1 and The APC was funded by the authors.
Publisher Copyright:
© 2022 by the authors.
PY - 2022/12
Y1 - 2022/12
N2 - Our objective was to compare changes in game performance and intensity of heart rate (HR) between two types of active video game (AVG) in children with and without Developmental Coordination Disorder (DCD). Additionally, we assessed the level of improvement per game as well as the perceived exertion and enjoyment during training. Seventy-six children, 36 with DCD and 40 without (TD) were randomly assigned to a 5-week program of Wii-Fit or Xbox-Kinect training 2× a week. The steepness of the performance curves was not different between consoles, nor between groups. Playing Kinect games resulted in higher HR in both groups. Wii and Kinect seem to be comparable AVG consoles that can be used for children with and without DCD, with the Kinect reaching a higher intensity of training.
AB - Our objective was to compare changes in game performance and intensity of heart rate (HR) between two types of active video game (AVG) in children with and without Developmental Coordination Disorder (DCD). Additionally, we assessed the level of improvement per game as well as the perceived exertion and enjoyment during training. Seventy-six children, 36 with DCD and 40 without (TD) were randomly assigned to a 5-week program of Wii-Fit or Xbox-Kinect training 2× a week. The steepness of the performance curves was not different between consoles, nor between groups. Playing Kinect games resulted in higher HR in both groups. Wii and Kinect seem to be comparable AVG consoles that can be used for children with and without DCD, with the Kinect reaching a higher intensity of training.
KW - active video games
KW - developmental coordination disorder
KW - motor learning
KW - peak heart rate
KW - training intensity
UR - http://www.scopus.com/inward/record.url?scp=85144642186&partnerID=8YFLogxK
U2 - 10.3390/children9121823
DO - 10.3390/children9121823
M3 - Article
AN - SCOPUS:85144642186
SN - 2227-9067
VL - 9
JO - Children
JF - Children
IS - 12
M1 - 1823
ER -