Applications of augmented and virtual reality in spine surgery and education: A review

Mitchell S. Fourman, Hamid Ghaednia, Amanda Lans, Sophie Lloyd, Allison Sweeney, Kelsey Detels, Hidde Dijkstra, Jacobien H.F. Oosterhoff, Duncan C. Ramsey, Synho Do, Joseph H. Schwab*

*Corresponding author for this work

    Research output: Contribution to journalReview articlepeer-review

    12 Citations (Scopus)
    92 Downloads (Pure)

    Abstract

    As the complexity and minimally invasive nature of spine surgery continues to grow, so must the surgeon's ability to “view” and interact with the surgical field. Augmented reality (AR) provides a digital overlay of a real-world environment, helping the surgeon to visualize deep anatomic landmarks and surgical trajectory, such as for an osteotomy cut or pedicle screw. In contrast, virtual reality (VR) is an entirely digital environment that can be used for simulated surgeries or technical trainings without the need for a physical patient. Here we review the current clinical applications of AR and VR in spine surgery and education.

    Original languageEnglish
    Article number100875
    JournalSeminars in Spine Surgery
    Volume33
    Issue number2
    DOIs
    Publication statusPublished - Jun-2021

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