Abstract
In applications such as architecture, early design sketches containing accurate line drawings often mislead the target audience. Approximate human-drawn sketches are typically accepted as a better way of demonstrating fundamental design concepts. To this end we have designed an algorithm that creates lines that perceptually resemble human-drawn lines. Our algorithm works directly with input point data and a physically based mathematical model of human arm movement. Our algorithm generates unique lines of arbitrary length given the end points of a line, without relying on a database of human-drawn lines. We found that an observational analysis obtained through various user studies of human lines made a bigger impact on the algorithm than a statistical analysis. Additional studies have shown that the algorithm produces lines that are perceptually indistinguishable from that of a hand-drawn straight pencil line. A further expansion to the system resulted in mimicked dashed lines. (C) 2009 Elsevier Ltd. All rights reserved.
Original language | English |
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Pages (from-to) | 496-508 |
Number of pages | 13 |
Journal | Computers & Graphics |
Volume | 33 |
Issue number | 4 |
DOIs | |
Publication status | Published - Aug-2009 |
Event | 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling - , France Duration: 1-Jun-2008 → … |
Keywords
- Non-photorealistic rendering (NPR)
- Natural media simulation
- Pencil rendering
- Dynamic optimization yielding voluntary arm movement trajectory
- Image processing
- ARM MOVEMENT
- MODELS