Abstract
We present co-skeletons, a new method that computes consistent curve skeletons for 3D shapes from a given family. We compute co-skeletons in terms of sampling density and semantic relevance, while preserving the desired characteristics of traditional, per-shape curve skeletonization approaches. We take the curve skeletons extracted by traditional approaches for all shapes from a family as input, and compute semantic correlation information of individual skeleton branches to guide an edge-pruning process via skeleton-based descriptors, clustering, and a voting algorithm. Our approach achieves more concise and family-consistent skeletons when compared to traditional per-shape methods. We show the utility of our method by using co-skeletons for shape segmentation and shape blending on real-world data.
| Original language | English |
|---|---|
| Pages (from-to) | 62-72 |
| Number of pages | 11 |
| Journal | Computers & Graphics |
| Volume | 90 |
| Early online date | 16-May-2020 |
| DOIs | |
| Publication status | Published - Aug-2020 |
| Event | Symposium on Solid and Physical Modeling (SPM) collocated with the Shape Modeling International Conference (SMI) - Duration: 2-Jun-2020 → 4-Jun-2020 |
Keywords
- Co-skeleton
- Curve skeleton
- Mesh processing
- Shape segmentation
- PART-TYPE SEGMENTATION
- AFFINITY AGGREGATION
- 3D SHAPES
- SURFACE
- IMAGE
- TIME
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