Co-skeletons: Consistent curve skeletons for shape families

  • Zizhao Wu*
  • , Xingyu Chen
  • , Lingyun Yu
  • , Alexandru Telea
  • , Jiří Kosinka
  • *Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

4 Citations (Scopus)
185 Downloads (Pure)

Abstract

We present co-skeletons, a new method that computes consistent curve skeletons for 3D shapes from a given family. We compute co-skeletons in terms of sampling density and semantic relevance, while preserving the desired characteristics of traditional, per-shape curve skeletonization approaches. We take the curve skeletons extracted by traditional approaches for all shapes from a family as input, and compute semantic correlation information of individual skeleton branches to guide an edge-pruning process via skeleton-based descriptors, clustering, and a voting algorithm. Our approach achieves more concise and family-consistent skeletons when compared to traditional per-shape methods. We show the utility of our method by using co-skeletons for shape segmentation and shape blending on real-world data.

Original languageEnglish
Pages (from-to)62-72
Number of pages11
JournalComputers & Graphics
Volume90
Early online date16-May-2020
DOIs
Publication statusPublished - Aug-2020
EventSymposium on Solid and Physical Modeling (SPM) collocated with the Shape Modeling International Conference (SMI) -
Duration: 2-Jun-20204-Jun-2020

Keywords

  • Co-skeleton
  • Curve skeleton
  • Mesh processing
  • Shape segmentation
  • PART-TYPE SEGMENTATION
  • AFFINITY AGGREGATION
  • 3D SHAPES
  • SURFACE
  • IMAGE
  • TIME

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