TY - GEN
T1 - Common Ground Provides a Mental Shortcut in Agent-Agent Interaction
AU - Van Der Meulen, Ramira
AU - Verbrugge, Rineke
AU - Van Duijn, Max
N1 - Publisher Copyright:
© 2024 The Authors.
PY - 2024/6/5
Y1 - 2024/6/5
N2 - With the growing integration of chatbots, automated writing tools, game AI and similar applications into human society, there is a clear demand for artificially intelligent systems that can successfully collaborate with human partners. This requires overcoming not only physical and communicative barriers, but also those of fundamental understanding: Machines do not see and understand the world in the same way as humans do. We introduce the concept of 'Common Ground' (CG) as a possible solution. Using a model inspired on a collaborative card game known as 'The Game', we study agents that are instantiated to use different strategies, i.e., they each 'see' the model world in a different way. Agents work towards a joint goal that is easy to understand but complex to attain, requiring them to constantly anticipate their partner, which is classically seen as a task requiring active perspective modelling using a form of Theory of Mind. We show that agents achieving Common Ground increase their joint performance, while the need to actively model each other decreases. We discuss the implications of this finding for interaction between computational agents and humans, and suggest future extensions of our model to study the benefits of CG in hybrid human-agent settings.
AB - With the growing integration of chatbots, automated writing tools, game AI and similar applications into human society, there is a clear demand for artificially intelligent systems that can successfully collaborate with human partners. This requires overcoming not only physical and communicative barriers, but also those of fundamental understanding: Machines do not see and understand the world in the same way as humans do. We introduce the concept of 'Common Ground' (CG) as a possible solution. Using a model inspired on a collaborative card game known as 'The Game', we study agents that are instantiated to use different strategies, i.e., they each 'see' the model world in a different way. Agents work towards a joint goal that is easy to understand but complex to attain, requiring them to constantly anticipate their partner, which is classically seen as a task requiring active perspective modelling using a form of Theory of Mind. We show that agents achieving Common Ground increase their joint performance, while the need to actively model each other decreases. We discuss the implications of this finding for interaction between computational agents and humans, and suggest future extensions of our model to study the benefits of CG in hybrid human-agent settings.
KW - Agent-based Models
KW - Common Ground
KW - Explainable AI
KW - Human-AI Collaboration
KW - Theory of Mind
UR - https://www.scopus.com/pages/publications/85198753485
U2 - 10.3233/FAIA240201
DO - 10.3233/FAIA240201
M3 - Conference contribution
AN - SCOPUS:85198753485
T3 - Frontiers in Artificial Intelligence and Applications
SP - 281
EP - 290
BT - HHAI 2024
A2 - Lorig, Fabian
A2 - Tucker, Jason
A2 - Lindstrom, Adam Dahlgren
A2 - Dignum, Frank
A2 - Murukannaiah, Pradeep
A2 - Theodorou, Andreas
A2 - Yolum, Pinar
PB - IOS Press
T2 - 3rd International Conference on Hybrid Human-Artificial Intelligence, HHAI 2024
Y2 - 10 June 2024 through 14 June 2024
ER -