TY - JOUR
T1 - Eclectic Religion
T2 - The flattening of religious cultural heritage in videogames
AU - de Wildt, Lars
AU - Aupers, Stef
N1 - Publisher Copyright:
© 2020 Lars de Wildt and S. D. Aupers. Published with license by Informa UK Limited, trading as Taylor & Francis Group.
PY - 2021
Y1 - 2021
N2 - Religious icons and representations increasingly appear, in the West, as cultural heritage rather than active subjects of religious practice. While churches become tourist landmarks rather than places of worship; religions’ stories and characters–their intangible cultural heritage–survive as rich bases for popular media alongside their traditional use of mediating divinity. This paper studies one form of such popular media–Japanese videogames, using the Final Fantasy series as a case study–to ask which religions, folklores, cultures and their divinities are represented in videogames? (All of them, flattened non-hierarchically.) How are these divinities mediated in videogames? (Together, juxtaposed eclectically.) And what are the implications for including what are normally mutually exclusive mediations of divine worship into popular media together? (It re-introduces them to a practice common outside of Abrahamic, protestant conceptions of world religion, by freely combining cultural heritages and religious practices in what are called ‘multiple religious belongings’). While these representations of eclectic religion may seem to trivialise traditions by making them interchangeable, it also manages to de-objectivate them and reveal their fictional, artefactual origin as cultural heritage, while leaving them intact as contemporary practices.
AB - Religious icons and representations increasingly appear, in the West, as cultural heritage rather than active subjects of religious practice. While churches become tourist landmarks rather than places of worship; religions’ stories and characters–their intangible cultural heritage–survive as rich bases for popular media alongside their traditional use of mediating divinity. This paper studies one form of such popular media–Japanese videogames, using the Final Fantasy series as a case study–to ask which religions, folklores, cultures and their divinities are represented in videogames? (All of them, flattened non-hierarchically.) How are these divinities mediated in videogames? (Together, juxtaposed eclectically.) And what are the implications for including what are normally mutually exclusive mediations of divine worship into popular media together? (It re-introduces them to a practice common outside of Abrahamic, protestant conceptions of world religion, by freely combining cultural heritages and religious practices in what are called ‘multiple religious belongings’). While these representations of eclectic religion may seem to trivialise traditions by making them interchangeable, it also manages to de-objectivate them and reveal their fictional, artefactual origin as cultural heritage, while leaving them intact as contemporary practices.
KW - Eclectic religion
KW - fictionalisation of the sacred
KW - multiple religious belongings
KW - religious cultural heritage
KW - sacralisation of fiction
KW - videogames
UR - http://www.scopus.com/inward/record.url?scp=85083584853&partnerID=8YFLogxK
U2 - 10.1080/13527258.2020.1746920
DO - 10.1080/13527258.2020.1746920
M3 - Article
AN - SCOPUS:85083584853
SN - 1352-7258
VL - 27
SP - 312
EP - 330
JO - International Journal of Heritage Studies
JF - International Journal of Heritage Studies
IS - 3
ER -