Face validity of a Wii U video game for training basic laparoscopic skills

Maarten B. Jalink*, Jetse Goris, Erik Heineman, Jean-Pierre E. N. Pierie, Henk O. ten Cate Hoedemaker

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

20 Citations (Scopus)

Abstract

a BACKGROUND: Although the positive effects of playing video games on basic laparoscopic skills have been studied for several years, no games are actually used in surgical training. This article discusses the face validity of the first video game and custom-made hardware, which takes advantage of these effects.

METHODS: Participants were recruited at the Chirurgendagen 2013 and the Society of American Gastrointestinal and Endoscopic Surgeons 2014 annual meeting. In total, 72 laparoscopic surgeons completed a demo of the game and filled in a questionnaire.

RESULTS: On a 1-to-10 scale, the mean score for hardware realism was 7.2 and the mean score for usefulness as a training tool was 8.4. Participants did not mind the fact that the workspace does not look like an abdominal cavity, but do have some trouble with the absence of tactile feedback.

CONCLUSION: We obtained face validity for both the hardware and the usefulness of Underground, a video game made for training basic laparoscopic skills. (C) 2015 Elsevier Inc. All rights reserved.

Original languageEnglish
Pages (from-to)1102-1106
Number of pages5
JournalAmerican Journal of Surgery
Volume209
Issue number6
DOIs
Publication statusPublished - Jun-2015

Keywords

  • Video games
  • Laparoscopy
  • Education
  • Validation
  • VALIDATION
  • SIMULATOR
  • SURGERY
  • PERFORMANCE
  • IMPACT

Fingerprint

Dive into the research topics of 'Face validity of a Wii U video game for training basic laparoscopic skills'. Together they form a unique fingerprint.

Cite this