Game Music and Identity

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    Abstract

    Terry Eagleton perfectly stated the most fundamental lesson about identity when he penned the line: ‘Nothing ever happens twice, precisely because it has happened once already.’1 In other words, a second iteration of an event is always different to a first occurrence, and changes in context, temporal or spatial, reconfigure the meanings of objects and events. When we posit sameness, even sameness to self, there’s always something we’re missing, some difference we’re failing to account for. Our failure to realize that the secondness of the later happening in Eagleton’s sequence makes it different from the first stands in nicely for all the differences we fail to consider when we experience people or things as possessing identities.
    Original languageEnglish
    Title of host publicationThe Cambridge Companion to Video Game Music
    EditorsMelanie Fritsch, Tim Summers
    Place of PublicationCambridge
    PublisherCambridge University Press
    Chapter18
    Pages327-342
    Number of pages16
    ISBN (Electronic)9781108670289
    ISBN (Print)9781108460897
    DOIs
    Publication statusPublished - 2021

    Publication series

    NameCambridge Companions to Music
    PublisherCambridge University Press

    Keywords

    • IDENTITY
    • Video game industry
    • Ludomusicology
    • Musicology
    • RACE/ETHNICITY
    • gender
    • sexuality

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