Game Music and Identity

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    Video games have long been recognized as problematic sites for identity politics. Beyond stereotyping of gender, race and sexuality, there are complications when the factor of player control is taken into account. Game music can reinforce problematic ‘Othering’, or conversely, provide a way into understanding identities other than our own. How might game music intersect with ‘real world’ identities, including those of gender, sexuality, disability and race? This chapter uses case studies to tackle these issues.
    Original languageEnglish
    Title of host publicationThe Cambridge Companion to Video Game Music
    EditorsMelanie Fritsch, Tim Summers
    Place of PublicationCambridge
    PublisherCambridge University Press
    ISBN (Electronic)9781108670289
    Publication statusAccepted/In press - 9-Feb-2020

    Publication series

    NameCambridge Companions to Music
    PublisherCambridge University Press

    Keywords

    • IDENTITY
    • Video game industry
    • Ludomusicology
    • Musicology
    • RACE/ETHNICITY
    • gender
    • sexuality

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