Gamification for Climate Change Engagement: A User-Centered Design Agenda

Daniel Fernández Galeote, Mikko Rajanen, Dorina Rajanen, Nikoletta Zampeta Legaki, David J. Langley, Juho Hamari

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
66 Downloads (Pure)

Abstract

Policymakers and environmental organizations are increasingly implementing gamification because of its ability to stimulate playful learning and transform human attitudes and behavior. Although it has become a prominent development for climate change engagement, the literature does not adequately address how the underlying motivational systems depend upon user-centered design mechanisms. If gamification is to realize its potential for climate change engagement, it is crucial for designers to apply solid user-centered design principles, as suboptimal designs may do more harm than good. Therefore, we conducted a systematic literature review on gamification for climate change engagement to investigate the application of user-centered design and find key links between design choices and outcomes in 64 articles. We develop the findings into a user-centered design agenda and framework for game-based climate change engagement. This agenda includes design aspects-team multidisciplinarity, context dependence, user involvement, iterative testing, and design choice explication-and outcome aspects-value to users, game mechanics for learning, game content for learning, affective engagement, social engagement, changing real-world behavior, and using game data for research. The agenda is intended to inform gamification academics and practitioners aiming to design effective games for climate change engagement and its recommendations may apply to other complex issues.

Original languageEnglish
Title of host publicationMindtrek '23
Subtitle of host publicationProceedings of the 26th International Academic Mindtrek Conference
PublisherAssociation for Computing Machinery
Pages45-56
Number of pages12
ISBN (Electronic)9798400708749
DOIs
Publication statusPublished - 3-Nov-2023
Event26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023 - Tampere, Finland
Duration: 3-Oct-20236-Oct-2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023
Country/TerritoryFinland
CityTampere
Period03/10/202306/10/2023

Keywords

  • climate change engagement
  • design agenda
  • design guidelines
  • framework
  • game-based learning
  • gamification
  • human-centered design
  • serious games
  • sustainability
  • user-centered design

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