Organizing project-based work in the games industry

W. Been, N. Payton

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

The Dutch games industry is young, dynamic and growing fast. There are many start-ups, but at the same time the business failure rate among these companies is high. In comparison to other countries, an important share of the Dutch market is made up of companies that focus on so-called serious games (also referred to as applied games), or combine entertainment games and serious games in their business model. The games industry is a hot industry with an oversupply of labour, which is related to the numerous educational institutes that offer games-related programmes in the Netherlands. The work is generally project-based, regardless of whether it is work-for-hire or developing own games.
Original languageEnglish
Title of host publicationCase Studies in Work, Employment and Human Resource Management
EditorsT. Dundon, A. Wilkinson
Place of PublicationCheltenham
PublisherEdward Elgar
Chapter28
Pages172-177
Number of pages6
ISBN (Electronic)9781788975599
ISBN (Print)9781788975575, 9781788975582
DOIs
Publication statusPublished - 2020
Externally publishedYes

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