Semi-Sharp Subdivision Shading

Jun Zhou, Jan Boonstra, Jiri Kosinka

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

20 Downloads (Pure)

Abstract

Subdivision is a method for generating a limit surface from a coarse mesh by recursively dividing its faces into several smaller faces. This process leads to smooth surfaces, but often suffers from shading artifacts near extraordinary points due to the lower quality of the normal field there. The idea of subdivision shading is to apply the same subdivision rules that are used to subdivide geometry to also subdivide the normals associated with mesh vertices. This leads to smoother normal fields, which in turn removes the shading artifacts. However, the original subdivision shading method does not support sharp and semi-sharp creases, which are important ingredients in subdivision surface modelling. We present two approaches to extending subdivision shading to work also on models with (semi-)sharp creases.
Original languageEnglish
Title of host publicationComputer Graphics and Visual Computing (CGVC) 2022
EditorsPeter Vangorp, Martin J. Turner
PublisherEurographics Association
Number of pages5
ISBN (Print)978-3-03868-188-5
DOIs
Publication statusPublished - 2022
EventComputer Graphics & Visual Computing (CGVC) 2022 - Online, Leeds, United Kingdom
Duration: 15-Sept-202216-Sept-2022

Conference

ConferenceComputer Graphics & Visual Computing (CGVC) 2022
Country/TerritoryUnited Kingdom
CityLeeds
Period15/09/202216/09/2022

Cite this