@inbook{4f2a9257ba4a4ba0abe095409595f712,
title = "Single-player Religion",
abstract = "This chapter builds on the previous chapter by conducting in-depth interviews with 20 players: Why do they individually play with religion? and How do they adopt worldviews (albeit temporarily) that are not usually theirs? Players, whether atheists, Hindus, Christians, Muslims, self-identified Pagans or of other convictions, all have one thing in common: they are prompted by games to enter worlds with different beliefs than theirs, taking up identities of religious “Others” that do not share their own religious convictions of everyday life.",
keywords = "player studies, post-secular society, Othering, role-play, intersectionality",
author = "{de Wildt}, Lars",
year = "2023",
month = apr,
day = "19",
doi = "10.5117/9789463729864_ch05",
language = "English",
isbn = "9789463729864",
series = "Games and Play in Contemporary Culture and Society",
publisher = "Amsterdam University Press",
pages = "103--124",
booktitle = "The Pop Theology of Videogames",
}