Single-player Religion

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

59 Downloads (Pure)

Abstract

This chapter builds on the previous chapter by conducting in-depth interviews with 20 players: Why do they individually play with religion? and How do they adopt worldviews (albeit temporarily) that are not usually theirs? Players, whether atheists, Hindus, Christians, Muslims, self-identified Pagans or of other convictions, all have one thing in common: they are prompted by games to enter worlds with different beliefs than theirs, taking up identities of religious “Others” that do not share their own religious convictions of everyday life.
Original languageEnglish
Title of host publicationThe Pop Theology of Videogames
Subtitle of host publicationProducing and Playing with Religion
PublisherAmsterdam University Press
Chapter5
Pages103-124
Number of pages22
ISBN (Electronic)9789048555130
ISBN (Print)9789463729864
DOIs
Publication statusPublished - 19-Apr-2023

Publication series

NameGames and Play in Contemporary Culture and Society
PublisherAmsterdam University Press

Keywords

  • player studies
  • post-secular society
  • Othering
  • role-play
  • intersectionality

Fingerprint

Dive into the research topics of 'Single-player Religion'. Together they form a unique fingerprint.

Cite this