The Anatomy of Action Systems: Task Differentiation When Learning an EMG Controlled Game

Ludger van Dijk*, Anniek Heerschop, Corry K. van der Sluis, Raoul M. Bongers

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

1 Citation (Scopus)
240 Downloads (Pure)

Abstract

This study aims to determine to what extent the task for an action system in its initial development relies on functional and anatomical components. Fifty-two able-bodied participants were randomly assigned to one of three experimental groups or to a control group. As a pre- and post-test all groups performed a computer game with the same goal and using the same musculature. One experimental group also trained to perform this test, while the other two experimental groups learned to perform a game that differed either in its goal or in the musculature used. The observed change in accuracy indicated that retaining the goal of the task or the musculature used equally increased transfer performance relative to controls. Conversely, changing either the goal or the musculature equally decreased transfer relative to training the test. These results suggest that in the initial development of an action system, the task to which the system pertains is not specified solely by either the goal of the task or the anatomical structures involved. It is suggested that functional specificity and anatomical dependence might equally be outcomes of continuously differentiating activity.

Original languageEnglish
Article number1945
Number of pages14
JournalFrontiers in Psychology
Volume7
DOIs
Publication statusPublished - 15-Dec-2016

Keywords

  • action systems
  • electromyography
  • motor learning
  • myoelectric control
  • serious gaming
  • transfer of training
  • games
  • perception-action
  • DYNAMIC TOUCH
  • MYOELECTRIC CONTROL
  • EFFECT SIZE
  • CALIBRATION
  • LENGTH
  • SKILL
  • AFFORDANCES
  • ATTUNEMENT
  • STATISTICS
  • PERCEPTION

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