The effects of video games on laparoscopic simulator skills

Maarten B. Jalink*, Jetse Goris, Erik Heineman, Jean-Pierre E. N. Pierie, Henk O. ten Cate Hoedemaker

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

53 Citations (Scopus)

Abstract

BACKGROUND: Recently, there has been a growth in studies supporting the hypothesis that video games have positive effects on basic laparoscopic skills. This review discusses all studies directly related to these effects.

DATA SOURCES: A search in the PubMed and EMBASE databases was performed using synonymous terms for video games and laparoscopy. All available articles concerning video games and their effects on skills on any laparoscopic simulator (box trainer, virtual reality, and animal models) were selected.

CONCLUSIONS: Video game experience has been related to higher baseline laparoscopic skills in different studies. There is currently, however, no standardized method to assess video game experience, making it difficult to compare these studies. Several controlled experiments have, nevertheless, shown that video games cannot only be used to improve laparoscopic basic skills in surgical novices, but are also used as a temporary warming-up before laparoscopic surgery. (C) 2014 Elsevier Inc. All rights reserved.

Original languageEnglish
Pages (from-to)151-156
Number of pages6
JournalAmerican Journal of Surgery
Volume208
Issue number1
DOIs
Publication statusPublished - Jul-2014

Keywords

  • Video games
  • Laparoscopy
  • Education
  • Review
  • SURGICAL NOVICES
  • COMPUTER GAMES
  • PERFORMANCE
  • EXPERIENCE
  • TRAINEES
  • SURGERY
  • CHILDREN
  • OBESITY
  • PREDICT
  • GENDER

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