TY - JOUR
T1 - Trolls Without Borders
T2 - A Cross-Cultural Examination of Victim Reactions to Verbal and Silent Aggression Online
AU - Cook, Christine Linda
AU - Schaafsma, Juliette
AU - Antheunis, Marjolijn L.
AU - Shahid, Suleman
AU - Lin, Jih Hsuan Tammy
AU - Nijtmans, Hanne W.
N1 - Funding Information:
CC’s position at the New Jersey Institute of Technology was supported by the National Science Foundation (NSF) Award #1928627. The present study was directly supported by the Ministry of Science and Technology in Taiwan, Grant #103-2628-H-009-002-SS4, as well as a LUMS University’s FIF grant awarded to Computer Human Interaction and Social Experience Lab (CHISEL).
Funding Information:
The authors would like to express their thanks for the tireless work of the research assistants in all three countries: Joyce and Anny Tsai, Waleed Riaz, Murrayiam Parvez, and Damon van der Welden, as well as the support of their host universities in Taiwan, The Netherlands, and Pakistan. Funding. CC's position at the New Jersey Institute of Technology was supported by the National Science Foundation (NSF) Award #1928627. The present study was directly supported by the Ministry of Science and Technology in Taiwan, Grant #103-2628-H-009-002-SS4, as well as a LUMS University's FIF grant awarded to Computer Human Interaction and Social Experience Lab (CHISEL).
Publisher Copyright:
© Copyright © 2021 Cook, Schaafsma, Antheunis, Shahid, Lin and Nijtmans.
PY - 2021/6/1
Y1 - 2021/6/1
N2 - Trolling—the online exploitation of website, chat, or game mechanics at another user's expense—can and does take place all over cyberspace. It can take myriad forms, as well—some verbal, like trash-talking an opponent in a game, and some silent, like refusing to include a new player in a team effort during an in-game quest. However, despite this variety, there are few to no studies comparing the effects of these differing trolling types on victims. In addition, no study has yet taken into account users' offline cultural context and norms into the trolling victim experience. To fill this gap in the literature, the present study put participants from three culturally-distinct countries—Pakistan, Taiwan, and the Netherlands—in a simulated trolling interaction using the Cyberball game. Participants were either flamed (read: harshly insulted) or ostracized by a member of their own cultural group (ingroup) or a minority member (outgroup), and the participants' emotional responses, behavioral intentions toward the other players, and messages sent during the game were taken as indicators of their response to the trolling. Results showed that our Taiwanese sample used the most reactive aggression when trolled and our Dutch sample was the most passive. In addition, ostracism generally produced the desire to repair relationships, irrespective of cultural context, and perpetrator culture (ingroup or outgroup) only produced an effect in the behavioral intentions of our Pakistani sample. Overall, it would appear that online and offline culture interact to produce the variety of responses to trolling seen in extant literature. Additional implications for future research into computer-mediated communication and online aggression are also discussed.
AB - Trolling—the online exploitation of website, chat, or game mechanics at another user's expense—can and does take place all over cyberspace. It can take myriad forms, as well—some verbal, like trash-talking an opponent in a game, and some silent, like refusing to include a new player in a team effort during an in-game quest. However, despite this variety, there are few to no studies comparing the effects of these differing trolling types on victims. In addition, no study has yet taken into account users' offline cultural context and norms into the trolling victim experience. To fill this gap in the literature, the present study put participants from three culturally-distinct countries—Pakistan, Taiwan, and the Netherlands—in a simulated trolling interaction using the Cyberball game. Participants were either flamed (read: harshly insulted) or ostracized by a member of their own cultural group (ingroup) or a minority member (outgroup), and the participants' emotional responses, behavioral intentions toward the other players, and messages sent during the game were taken as indicators of their response to the trolling. Results showed that our Taiwanese sample used the most reactive aggression when trolled and our Dutch sample was the most passive. In addition, ostracism generally produced the desire to repair relationships, irrespective of cultural context, and perpetrator culture (ingroup or outgroup) only produced an effect in the behavioral intentions of our Pakistani sample. Overall, it would appear that online and offline culture interact to produce the variety of responses to trolling seen in extant literature. Additional implications for future research into computer-mediated communication and online aggression are also discussed.
KW - cross-cultural comparisons
KW - Cyberball
KW - experiment
KW - face
KW - flaming
KW - honor
KW - ostracism
KW - trolling interactions
UR - http://www.scopus.com/inward/record.url?scp=85107945046&partnerID=8YFLogxK
U2 - 10.3389/fpsyg.2021.549955
DO - 10.3389/fpsyg.2021.549955
M3 - Article
AN - SCOPUS:85107945046
SN - 1664-1078
VL - 12
JO - Frontiers in Psychology
JF - Frontiers in Psychology
M1 - 549955
ER -