Virtual reality for improving walkability

Stefan van der Spek*, Marijke Koene, Cornelis Wagenaar, Menno Reijneveld, Jolanda Tuinstra, Manda Broekhuis

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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Abstract

UDIHiG stands for ‘Urban Design for Improving Health in Groningen’. This paper describes the
application of Virtual Reality as a tool for supporting design and participation for a Walkable
Neighbourhood in Groningen (NL). Health and well-being are highly related to access to healthy food, social interaction, and physical activity. The objective of the UDIHiG project is to improve Health in this specifi c area. Virtual Reality (VR) was used to test design scenarios of public space in a 3D Virtual environment. This way, participants experience the design at scale 1:1 from eye-level perspective. VR was used in multiple stages: (1) for the problem defi nition by experts and residents, (2) for designing the scenarios by experts, (3) for evaluating and assessing the scenarios by residents and (4) fi nally for demonstrating the concluding design strategies. The paper results in four conclusions: the potential of VR as a design tool, the use of VR as an evaluation tool, the role of the Level of Detail (LoD) and the Requirements for optimal use of VR.
Original languageEnglish
Title of host publicationKeeping up with technologies to imagine and build together sustainable, inclusive, and beautiful cities
EditorsAleksandra Djukic, Aleksandra Krstic-Furundzic, Eva Vanista Lazarevic, Milena Vukmirovic
Place of PublicationBeograd
PublisherUniversity of Belgrade
Pages304-311
Number of pages8
Volume8
ISBN (Print)978-86-7924-343-0
DOIs
Publication statusPublished - Apr-2024

Keywords

  • urban health
  • public health
  • walkability
  • physical activity

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