Description
In this paper, we discuss how game development can be used to involve people with disabilities in research. We will discuss a project in which we collaborated with clients at ’s Heeren Loo (an organisation that provides housing and care for clients with acquired brain injury, deafness with complex problems and chronic neurological disorders) to produce game(s) about the lived experience of people with disabilities. In our presentation, we include the original voices of our participants using video fragments.Including people with disabilities in spatial research and decision-making is vital to exploring the conditions in which their experiences of inaccessibility and exclusion are produced. As a result, the aim of our collaboration was twofold; the game aims at raising awareness about issues of accessibility and inclusivity for people with disabilities, and to challenge normative/negative stereotyping as part of the public discourse of disability. To develop the game(s), we used design thinking, a non-linear, iterative process commonly used in the field of product design to include user feedback in the development of the product. Through the practice of design thinking, we were able to include the clients at ‘s Heeren Loo in all stages of the research. This paper delves into the importance of co-researching as an inclusive form of collaboration, into design thinking as a model that supports community-engaged research and into questions on place, power and positionality.
Periode | 27-aug.-2024 |
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Evenementstitel | 35th International Geographical Congress: 2024 |
Evenementstype | Conference |
Locatie | Dublin, IrelandToon op kaart |
Mate van erkenning | International |