Keyphrases
Social Media
55%
Healthcare
50%
Healthcare Professionals
26%
Maker Movement
25%
Digital Fabrication
25%
Indiana University
25%
Profit Motive
25%
FabLab
25%
Stakeholder Evaluation
25%
Online Protest
25%
Online Social Media
25%
New Product Adoption
25%
Firm Responses
25%
Social Contagion
25%
Protest Responses
25%
Healthcare Response
25%
Disruptive Change
25%
Social Media Logic
25%
New Social Media
25%
Breakthrough Technologies
25%
Smart Things
25%
Peer Acceptance
25%
Circularity
25%
Legitimacy Judgement
25%
Digital Products
25%
Digital Transformation
25%
Roadmapping
25%
Digital Product Passport
25%
Company Experience
25%
Health Consumer
18%
Relational Style
12%
Situational Crisis Communication Theory
12%
Cognitive Effort
10%
Doctor-patient Relationship
10%
Public Expression
10%
Legitimacy Theory
10%
Qualitative Content Analysis
9%
Herding Behavior
8%
Disruptive Innovation
8%
Convergent Behavior
8%
Imperfect Information
8%
Digital Competence
8%
Organizational Change
8%
Digital Resources
8%
Unexpected Events
8%
Protest Campaigns
6%
Online Health Communities
6%
Felt Need
6%
Role of Social Media
6%
Networked Business Model
6%
Social Sciences
Business Model
58%
Social Media
50%
Cognitive Science
25%
Product Adoption
25%
Product Service System
25%
Climate Change
25%
Gamification
25%
Financial Analysis
25%
Circular Economy
25%
Market Research
25%
Group Behaviour
25%
Digital Media
25%
Event Study
25%
Sales
25%
Commercialization
25%
Brand Image
25%
Consumer Perception
25%
Consumers
25%
Industrial Sector
18%
Manufacturing Industry
16%
Digitization
16%
Telephony
12%
Situational Crisis Communication Theory
12%
Product Development
12%
Information and Communication Technologies
12%
Banks
12%
Conflict Management
12%
Psychology
12%
Crisis Management
12%
Intervention Strategy
12%
Information Systems
12%
Firm Reputation
12%
Digitalization
8%
Environmental Damage
8%
Decision-Making Process
8%
Network Analysis
8%
Online Discussion
8%
Economic Value
8%
Health Communication
8%
Social Alienation
8%
Financial Stability
8%
Social Economy
8%
Common Good
8%
Company
8%
Startup
8%
Enterprises
8%
Case Study
8%
Business Service
6%
Literature Reviews
6%
Meso Level
6%
Computer Science
Social Media
100%
Gamification
50%
Healthcare Provider
35%
Business Models
31%
Market Potential
25%
Related Product
25%
Product Service
25%
Digital Product
25%
Digital Transformation
25%
User-Centered Design
25%
Business Process
16%
Industry 4.0
16%
Behavioral Change
16%
Digitalization
16%
Predictive Power
12%
Financial Sector
12%
Internet Connection
12%
Basic Assumption
12%
Working Prototype
12%
Success Factor
12%
Development Process
12%
Technology Product
12%
Information and Communication Technologies
12%
Least Squares Method
12%
Relative Importance
12%
Indirect Effect
12%
Information System
10%
Research Output
8%
Research Agenda
8%
Research Question
8%
Cognitive Engagement
8%
Technology Industry
8%
Behavioral Engagement
8%
Widespread Adoption
8%
Environmental Damage
8%
Design Research
8%
Research Quality
8%
Data Analysis
8%
Internal Validity
8%
Unexpected Event
8%
Qualitative Content Analysis
7%
Healthcare Information
6%
Iterative Testing
5%
Affective Learning
5%
Environmental Organization
5%
Iterative Design
5%
User Involvement
5%