TY - JOUR
T1 - A Taxonomy-Driven Model for Designing Educational Games in Visualization
AU - Amabili, Lorenzo
AU - Gupta, Kuhu
AU - Raidou, Renata Georgia Georgia
N1 - Publisher Copyright:
IEEE
PY - 2021/11
Y1 - 2021/11
N2 - Visualization literacy of the broader audiences is becoming an important topic, as we are increasingly surrounded by misleading, erroneous, or confusing visualizations. How can we educate the general masses about data visualization We propose a twofold model for designing educational games in visualization based on the concept of constructivism and learning-by-playing. We base our approach on the idea of deconstruction and construction, borrowed from the domain of mathematics. We describe the conceptual development and design of our model through two games. First, we present a deconstruction-based game that requires the inspection, identification, and categorization of the visualization characteristics (data, users, tasks, visual variables, visualization vocabulary), starting from a finalized visualization. Second, we propose a construction-based game where it is possible to compose visualizations bottom-up from individual visual characteristics. The two games use the same deck of cards with a simple design based on visualization taxonomies, popular in visualization teaching.
AB - Visualization literacy of the broader audiences is becoming an important topic, as we are increasingly surrounded by misleading, erroneous, or confusing visualizations. How can we educate the general masses about data visualization We propose a twofold model for designing educational games in visualization based on the concept of constructivism and learning-by-playing. We base our approach on the idea of deconstruction and construction, borrowed from the domain of mathematics. We describe the conceptual development and design of our model through two games. First, we present a deconstruction-based game that requires the inspection, identification, and categorization of the visualization characteristics (data, users, tasks, visual variables, visualization vocabulary), starting from a finalized visualization. Second, we propose a construction-based game where it is possible to compose visualizations bottom-up from individual visual characteristics. The two games use the same deck of cards with a simple design based on visualization taxonomies, popular in visualization teaching.
KW - Data visualization
KW - Education
KW - Games
KW - Task analysis
KW - Taxonomy
KW - Tools
KW - Visualization
UR - http://www.scopus.com/inward/record.url?scp=85116853683&partnerID=8YFLogxK
U2 - 10.1109/MCG.2021.3115446
DO - 10.1109/MCG.2021.3115446
M3 - Article
AN - SCOPUS:85116853683
SN - 0272-1716
VL - 41
SP - 71
EP - 79
JO - Ieee computer graphics and applications
JF - Ieee computer graphics and applications
IS - 6
ER -