A Taxonomy-Driven Model for Designing Educational Games in Visualization

Lorenzo Amabili*, Kuhu Gupta, Renata Georgia Georgia Raidou

*Corresponding author voor dit werk

OnderzoeksoutputAcademicpeer review

6 Citaten (Scopus)
144 Downloads (Pure)

Samenvatting

Visualization literacy of the broader audiences is becoming an important topic, as we are increasingly surrounded by misleading, erroneous, or confusing visualizations. How can we educate the general masses about data visualization We propose a twofold model for designing educational games in visualization based on the concept of constructivism and learning-by-playing. We base our approach on the idea of deconstruction and construction, borrowed from the domain of mathematics. We describe the conceptual development and design of our model through two games. First, we present a deconstruction-based game that requires the inspection, identification, and categorization of the visualization characteristics (data, users, tasks, visual variables, visualization vocabulary), starting from a finalized visualization. Second, we propose a construction-based game where it is possible to compose visualizations bottom-up from individual visual characteristics. The two games use the same deck of cards with a simple design based on visualization taxonomies, popular in visualization teaching.

Originele taal-2English
Pagina's (van-tot)71-79
Aantal pagina's8
TijdschriftIeee computer graphics and applications
Volume41
Nummer van het tijdschrift6
Vroegere onlinedatum1-okt.-2021
DOI's
StatusPublished - nov.-2021

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