Analytical Design of Clinical Cases for Educational Games

Marcos Felipe de Menezes Mota*, Fagner Leal Pantoja, Matheus Silva Mota, Tiago De Araujo Guerra Grangeia, Marco Antonio de Carvalho Filho, André Santanchè

*Bijbehorende auteur voor dit werk

OnderzoeksoutputAcademicpeer review

Samenvatting

Preparing medical students to provide emergency care is one of the biggest challenges in health education, as novices must articulate a wide spectrum, ever-growing knowledge of a generalist physician in the shortest possible time. Previous experience has shown that a problem-based e-Learning environment, presenting clinical cases to be solved by students, has several benefits in the learning process. This paper describes the design and development of an approach to produce health learning games. The approach focuses on combining student engagement with realistic narratives. The central component is a narrative scripting language that enables rapid prototyping and integration with a data analysis backed authoring process. Our method has been materialized in an educational game authoring environment that allows the creation of complex cases and automatic generation of simpler ones. The analytical design provides a scalable method to create medical learning experiences based on well-defined medical education theories and health data.
Originele taal-2English
TitelEntertainment Computing and Serious Games
Plaats van productieCham
UitgeverijSpringer
Pagina's353-365
ISBN van elektronische versie978-3-030-34644-7
ISBN van geprinte versie978-3-030-34643-0
DOI's
StatusPublished - 4-nov-2019
Extern gepubliceerdJa

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