Approximate ESPs on surfaces of polytopes using a rubberband algorithm

Fajie Li*, Reinhard Klette, Xue Fu

*Corresponding author voor dit werk

    OnderzoeksoutputAcademicpeer review

    2 Citaten (Scopus)

    Samenvatting

    Let p and q be two points on the surface of a polytope Pi. This paper provides a rubberband algorithm for computing a Euclidean shortest path between p and q (a so-called surface ESP) that is contained on the surface of Pi. The algorithm has k(1)(epsilon).k(2)(epsilon).O(n(2)) time complexity, where n is the number of vertices of Pi, k(i)(epsilon) = (L-0i - L-i)/epsilon, for the true length L-i of some shortest path with initial (polygonal path) length L-0i (used when approximating this shortest path), for i = 1, 2. Rubberband algorithms follow a straightforward design strategy, and the proposed algorithm is easy to implement and thus of importance for applications, for example, when analyzing 3D objects in 3D image analysis, such as in biomedical or industrial image analysis, using 3D image scanners.

    Originele taal-2English
    TitelADVANCES IN IMAGE AND VIDEO TECHNOLOGY, PROCEEDINGS
    RedacteurenD Mery, L Rueda
    Plaats van productieBERLIN
    UitgeverijSpringer
    Pagina's236-247
    Aantal pagina's12
    ISBN van geprinte versie978-3-540-77128-9
    StatusPublished - 2007
    Evenement2nd IEEE Pacific Rim Symposium on Video and Technology - , Chile
    Duur: 17-dec.-200719-dec.-2007

    Publicatie series

    NaamLECTURE NOTES IN COMPUTER SCIENCE
    UitgeverijSPRINGER-VERLAG BERLIN
    Volume4872
    ISSN van geprinte versie0302-9743

    Other

    Other2nd IEEE Pacific Rim Symposium on Video and Technology
    Land/RegioChile
    Periode17/12/200719/12/2007

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