Samenvatting
We present a practical algorithm for computing robust multiscale curve and surface skeletons of 3D objects of genus zero. Based on a model that follows an advection principle, we assign to each point on the skeleton a part of the object surface, called the collapse. The size of the collapse is used as a uniform importance measure for the curve and surface skeleton, so that both can be simplified by imposing a single threshold on this intuitive measure. The simplified skeletons are connected by default, without special precautions, due to the monotonicity of the importance measure. The skeletons possess additional desirable properties: They are centered, robust to noise, hierarchical, and provide a natural skeleton-to-boundary mapping. We present a voxel-based algorithm that is straightforward to implement and simple to use. We illustrate our method on several realistic 3D objects.
Originele taal-2 | English |
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Pagina's (van-tot) | 355-368 |
Aantal pagina's | 14 |
Tijdschrift | IEEE Transactions on Visualization and Computer Graphics |
Volume | 14 |
Nummer van het tijdschrift | 2 |
DOI's | |
Status | Published - mrt.-2008 |