Design of a location-based augmented reality game for the development of key 21st century competences in primary education

Filippos Tzortzoglou*, Panagiotis Kosmas, Lucy Avraamidou

*Corresponding author voor dit werk

    Onderzoeksoutput: ArticleAcademicpeer review

    6 Citaten (Scopus)
    183 Downloads (Pure)

    Samenvatting

    The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of “EcoAegean”, an ARG for mobile devices, which was implemented in primary classroom environments to support the development of students’ key competences in the context of sustainability. The game was created using an open augmented reality software platform and its design was based on contemporary theoretical underpinnings regarding the use of such games in educational contexts. In the first section of the paper, we describe the design procedures of the learning scenario as well as the game itself. In the last section of the paper, we offer a set of critical insights on the design and implementation of mobile augmented reality games for the purpose of supporting students’ development of key 21st century competences.

    Originele taal-2English
    Artikelnummerep432
    Aantal pagina's10
    TijdschriftContemporary Educational Technology
    Volume15
    Nummer van het tijdschrift3
    DOI's
    StatusPublished - jul.-2023

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