TY - JOUR
T1 - Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for People With a Psychotic Disorder
T2 - Single-Group Feasibility and Acceptability Study
AU - Nijman, Saskia Anne
AU - Veling, Wim
AU - Greaves-Lord, Kirstin
AU - Vos, Maarten
AU - Zandee, Catharina Elizabeth Regina
AU - Aan Het Rot, Marije
AU - Geraets, Chris Neeltje Wil
AU - Pijnenborg, Gerdina Hendrika Maria
N1 - ©Saskia Anne Nijman, Wim Veling, Kirstin Greaves-Lord, Maarten Vos, Catharina Elizabeth Regina Zandee, Marije Aan het Rot, Chris Neeltje Wil Geraets, Gerdina Hendrika Maria Pijnenborg. Originally published in JMIR Mental Health (http://mental.jmir.org), 07.08.2020.
PY - 2020/8/7
Y1 - 2020/8/7
N2 - BACKGROUND: People with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable, and controllable training environment, which could facilitate the application of skills in daily life.OBJECTIVE: We developed a 16-session immersive VR SCT (Dynamic Interactive Social Cognition Training in Virtual Reality [DiSCoVR]) and conducted a single-group feasibility pilot study.METHODS: A total of 22 people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptability were assessed using a survey for participants and therapists, and by examining relevant parameters (eg, dropouts). We analyzed preliminary treatment effects on social cognition, neurocognition, and psychiatric symptoms.RESULTS: A total of 17 participants completed the study. Participants enjoyed DiSCoVR (mean 7.25, SD 2.05; range 3-10), thought it was useful for daily social activities (mean 7.00, SD 2.05; range 3-10), and enjoyed the combination of VR and a therapist (mean 7.85, SD 2.11; range 3-10). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (14/20, 70%). A significant improvement of emotion perception was observed (Ekman 60 Faces; t16=-4.79, P<.001, d=-0.67), but no significant change was found in other measures of social cognition, neurocognition, psychiatric symptoms, or self-esteem.CONCLUSIONS: DiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception.
AB - BACKGROUND: People with a psychotic disorder commonly experience problems in social cognition and functioning. Social cognition training (SCT) improves social cognition, but may inadequately simulate real-life social interactions. Virtual reality (VR) provides a realistic, interactive, customizable, and controllable training environment, which could facilitate the application of skills in daily life.OBJECTIVE: We developed a 16-session immersive VR SCT (Dynamic Interactive Social Cognition Training in Virtual Reality [DiSCoVR]) and conducted a single-group feasibility pilot study.METHODS: A total of 22 people with a psychotic disorder and reported problems in social cognition participated. Feasibility and acceptability were assessed using a survey for participants and therapists, and by examining relevant parameters (eg, dropouts). We analyzed preliminary treatment effects on social cognition, neurocognition, and psychiatric symptoms.RESULTS: A total of 17 participants completed the study. Participants enjoyed DiSCoVR (mean 7.25, SD 2.05; range 3-10), thought it was useful for daily social activities (mean 7.00, SD 2.05; range 3-10), and enjoyed the combination of VR and a therapist (mean 7.85, SD 2.11; range 3-10). The most frequently mentioned strength of DiSCoVR was the opportunity to practice with personalized social situations (14/20, 70%). A significant improvement of emotion perception was observed (Ekman 60 Faces; t16=-4.79, P<.001, d=-0.67), but no significant change was found in other measures of social cognition, neurocognition, psychiatric symptoms, or self-esteem.CONCLUSIONS: DiSCoVR was feasible and acceptable to participants and therapists, and may improve emotion perception.
KW - social cognition
KW - virtual reality
KW - psychotic disorder
KW - cognitive remediation therapy
KW - emotion perception
KW - theory of mind
KW - social cognition training
KW - CONTROLLED-TRIAL
KW - SCHIZOPHRENIA
KW - REMEDIATION
KW - RECOGNITION
KW - VALIDATION
KW - CHILDREN
KW - DEFICITS
KW - THERAPY
KW - PROGRAM
U2 - 10.2196/17808
DO - 10.2196/17808
M3 - Article
C2 - 32763880
SN - 2368-7959
VL - 7
SP - e17808
JO - JMIR mental health
JF - JMIR mental health
IS - 8
M1 - 17808
ER -