TY - GEN
T1 - Graphical Representation as a Factor of 3D Software User Satisfaction
T2 - A Metric Based Approach
AU - Ampatzoglou, Apostolos
AU - Chatzigeorgiou, Alexandros
AU - Stamelos, Ioannis
PY - 2008
Y1 - 2008
N2 - During the last few years, an increase in the development and research activity on 3D applications, mainly motivated by the rigorous growth of the game industry, is observed. This paper deals with assessing user satisfaction, i.e. a critical aspect of 3D software quality, by measuring technical characteristics of virtual worlds. Such metrics can be easily calculated in games and virtual environments of different themes and genres. In addition to that, the metric suite would provide an objective mean of comparing 3D software. In this paper, metrics concerning the graphical representation of a virtual world are introduced and validated through a pilot experiment.
AB - During the last few years, an increase in the development and research activity on 3D applications, mainly motivated by the rigorous growth of the game industry, is observed. This paper deals with assessing user satisfaction, i.e. a critical aspect of 3D software quality, by measuring technical characteristics of virtual worlds. Such metrics can be easily calculated in games and virtual environments of different themes and genres. In addition to that, the metric suite would provide an objective mean of comparing 3D software. In this paper, metrics concerning the graphical representation of a virtual world are introduced and validated through a pilot experiment.
KW - 3D Software, Software Engineering, Software Metrics, User Satisfaction
U2 - 10.1109/PCI.2008.12
DO - 10.1109/PCI.2008.12
M3 - Conference contribution
SN - 978-0-7695-3323-0
T3 - PCI ’08
SP - 105
EP - 109
BT - Proceedings of the 2008 Panhellenic Conference on Informatics
PB - IEEE computer society
CY - Washington, DC, USA
ER -