New horizons or a strategic mirage? Artist-led-distribution versus alliance strategy in the video game industry

Thijs L. J. Broekhuizen*, Joseph Lampel, Joost Rietveld

*Corresponding author voor dit werk

Onderzoeksoutput: ArticleAcademicpeer review

25 Citaten (Scopus)
5 Downloads (Pure)

Samenvatting

In this paper we contribute to the debate between researchers who argue that the emergence of online distribution allows content producers in the creative industries to bypass powerful publishers and distributors, and other researchers who argue that this strategy cannot succeed without the complementary assets that these intermediaries provide. We use a case study of the Dutch Video Game Developer (DVGD) bringing to market an identical game using two different but comparable distribution channels as a quasi-experiment: in the first release DVGD used online distribution to reach consumers directly, whereas in the second it used an alliance with an established video game publisher. We find that, while the alliance required DVGD to share with the publisher a substantial fraction of the value appropriated by the game, the alliance strategy resulted in greater absolute financial performance and relative market performance compared to the self-publishing strategy. We conclude that the differences in performance can be traced back to specialized complementary assets required for successful commercialization. (C) 2013 Elsevier B.V. All rights reserved.

Originele taal-2English
Pagina's (van-tot)954-964
Aantal pagina's11
TijdschriftResearch Policy
Volume42
Nummer van het tijdschrift4
DOI's
StatusPublished - mei-2013

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