Organizing project-based work in the games industry

W. Been, N. Payton

OnderzoeksoutputAcademicpeer review

Samenvatting

The Dutch games industry is young, dynamic and growing fast. There are many start-ups, but at the same time the business failure rate among these companies is high. In comparison to other countries, an important share of the Dutch market is made up of companies that focus on so-called serious games (also referred to as applied games), or combine entertainment games and serious games in their business model. The games industry is a hot industry with an oversupply of labour, which is related to the numerous educational institutes that offer games-related programmes in the Netherlands. The work is generally project-based, regardless of whether it is work-for-hire or developing own games.
Originele taal-2English
TitelCase Studies in Work, Employment and Human Resource Management
RedacteurenT. Dundon, A. Wilkinson
Plaats van productieCheltenham
UitgeverijEdward Elgar
Hoofdstuk28
Pagina's172-177
Aantal pagina's6
ISBN van elektronische versie9781788975599
ISBN van geprinte versie9781788975575, 9781788975582
DOI's
StatusPublished - 2020
Extern gepubliceerdJa

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