Single-player Religion

OnderzoeksoutputAcademicpeer review

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Samenvatting

This chapter builds on the previous chapter by conducting in-depth interviews with 20 players: Why do they individually play with religion? and How do they adopt worldviews (albeit temporarily) that are not usually theirs? Players, whether atheists, Hindus, Christians, Muslims, self-identified Pagans or of other convictions, all have one thing in common: they are prompted by games to enter worlds with different beliefs than theirs, taking up identities of religious “Others” that do not share their own religious convictions of everyday life.
Originele taal-2English
TitelThe Pop Theology of Videogames
SubtitelProducing and Playing with Religion
UitgeverijAmsterdam University Press
Hoofdstuk5
Pagina's103-124
Aantal pagina's22
ISBN van elektronische versie9789048555130
ISBN van geprinte versie9789463729864
DOI's
StatusPublished - 19-apr.-2023

Publicatie series

NaamGames and Play in Contemporary Culture and Society
UitgeverijAmsterdam University Press

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