Using eye-tracking to measure cognitive engagement with feedback in a digital literacy game

Matthew Pattemore*, Roger Gilabert

*Corresponding author voor dit werk

    OnderzoeksoutputAcademicpeer review

    4 Citaten (Scopus)
    53 Downloads (Pure)

    Samenvatting

    This study investigates the provision of two types of auditory elaborative automated digital feedback (metalinguistic and informational) in the context of a digital game for reading skills development in English as a foreign language. Nineteen 11-year-old Spanish-Catalan school children played through two digital minigames while their eye-movements were tracked. When they made an error, they received either metalinguistic or informational feedback. Analysing the gaze data from the eye-tracker alongside game log data about errors allowed us to compare how participants engaged cognitively with the two types of feedback. No differences were found in terms of which feedback type was better at helping students recover from their errors, however data showed that the two feedback types were processed differently. Evidence was found to suggest that those participants who listened to the informational feedback were able to utilise it more directly to recover from errors.

    Originele taal-2English
    Pagina's (van-tot)472-490
    Aantal pagina's19
    TijdschriftLanguage Learning Journal
    Volume51
    Nummer van het tijdschrift4
    DOI's
    StatusPublished - 2023

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